Hackers is now released to the public

Hackers is now released to the public


Hackers is now released to the public

Posted: 18 Sep 2016 09:36 PM PDT

why can't i pay this way??

Posted: 18 Sep 2016 06:46 AM PDT

[DEV] Mighty Mage, my Text-Based open world adventure RPG has been officially released!

Posted: 18 Sep 2016 02:34 PM PDT

Any MLB Perfect Inning players out there?

Posted: 18 Sep 2016 07:49 PM PDT

Why nothing like Magic Pengel?

Posted: 18 Sep 2016 04:34 PM PDT

https://en.m.wikipedia.org/wiki/Magic_Pengel:_The_Quest_for_Color

I played this game to the max back in the day. Why has nobody made a game like this for Mobile? It literally seems like the idea was build for it.

submitted by /u/Neomeir
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Nvidia shield k1 as android console, an experience

Posted: 18 Sep 2016 01:32 PM PDT

Tl;DR: I believe android is a valid gaming platform for casual gamers (and maybe also for more hardcore ones), with truckloads of titles spanning over the most common gaming genres. Nevertheless trying to have a "android gaming console" is not yet completely possible since many titles do not allow "hardcore" gaming, I think this will change over time. The Nvidia Shield (k1) with the shield controller (suggested, if one wants to use a controller in games that do not support it, without rooting) helps to see android as gaming platform, but many games have to improve the support for controllers to let the user enjoy more.


I apologize for the errors, my English is not that great and I have to proofread a bit more to raise the clarity of the sentences and the fluidity of the text.

A bit of background

As a gamer (PC masterrace until about 2012-2013!) I always preferred games that were engaging, independently from the graphics level or the realism of the physics, plus I liked games stable over time and able to provide a not so small community online. So after a bit of jumping from game to game, I really enjoyed titles such as quakelive, quake 3, quake4, quakeworld, warsow, teeworlds, return to castle wolfenstein , enemy territory, call of duty (1 and 2), medal of honor, battlefield 2, team fortress 2, day of defeat, arsenal of democracy, war thunder, world of tanks, battlefield heroes and similar other titles.

In other words I liked games that whatever computer from 2005 could run quite smoothly at low settings (there is no need for high settings when I want just to see the enemy). I had a good amount of fun and I also experienced "serious" competitive periods with tournaments and teams.

New games did not attract me so much, except very few, because I saw them as appealing the casual gamers willing to have the last graphic effect instead of a stable community together with a game with interesting game mechanics.

After 2013 I almost stopped playing PC games due to a relocation. This stop let me also appreciate that playing games, keeping in mind the marginal utility/opportunity cost of the time spent playing compared to other possibilities that one has, are quite useful to me in certain situations.

Recently I had the possibility to invest some budget to buy some gaming devices/equipment (my old ones were not available), but I knew that I would not spend too much time in games anymore (also I do not want).

Due to time constraints, I decided against a gaming PC, since some PC games could be quite engaging and demanding (in terms of time, training, equipment, etc.); then I thought about consoles, and, while I considered (and consider) consoles good gaming platforms (in particular I love to push the use of gamepads to the limit, for example extending the sticks to have more precision, or also be fascinated by players that compete against mouse+keyboard players with not so bad performances ) I liked the idea of having a mobile gaming platform that let me do also other things, plus playing on the sofa or in the bed.

Due to those conditions, the only platform that was fitting the requirements was android.

After some quick searches, I saw that many suggested the nvidia shield as android gaming tablet. I discovered afterwards that, according to gsmarena in September 2016, the nvidia shield is one of the few tablets that provides a native port for HDMI plus the only one to push towards gaming - not counting the chinese ones, I have one from 2010 that already supported hdmi, that are unlikely supported with continous firmware updates and other software goodies like the nvidia shield. So I saw the nvidia shield k1 as an android platform with good potential to be an android console. ( androidgaming seems to have the same view )

Tablet performances with games, I would say great.

Keeping in mind that performances does not depend only on the hw specs, but also on the configuration of the OS, the OS itself, the configuration of the game and the game itself, I would say that the nvidia shield is running games that I would consider "heavy" without problems. I'm impressed by the level of 3d details that some games have (knowing the amount of computations needed by the cpu has to deliver quickly a 3d primitive and then by the GPU has to work the rest quickly). But is also true that I saw some of them being executed without problems on smartphone from 2012 (I mean: the games are complex, anyway enough mobile computing power exists since a lot of time).

Blitz brigade, world of tanks, air attack hd, pixel gun 3d, alto, portal (the only game that makes the k1 really hot), fallout shelter, bloons td battles (this one is hard when a lot of objects are on the map), angry birds go, spacechem. All of them perform without apparent lag, so the tablet in general (hw + OS) is capable to run them smoothly without being pushed to the limit (well, aside from Portal).

One thing is the sd card. With android 6.0, finally, it is possible to use the micro sd card as pure internal storage (I would have expected this long ago, but ok, maybe I understimate the problems in letting the user do this), so when a big micro sd card is used as internal storage and its writing speed/cache is not good enough, the large games from time to time freeze to load/write new data.

I have a 64gb card (one that windows phone would see as defective all the time until properly formatted) and sometimes blitz brigade hangs to load or write, other games do not manifest problems in game, just those requires a bit more time to load menus and maps. Not a big problem, since I have other problems (not stable ping due to netflix and youtube being played at the same time. I need again the hierarchical token bucket filter as QOS).

The console mode, not really.

One software provided by nvidia allow the system to go in console mode. It means that the screen output is only on the HDMI port (a mini HDMI!). The problem is that to control applications in this way, one has to map always a gamepad mapper layout (more on this later) to control the application with a virtual finger (a dynamic touch).

So actually it is not really possible to use the system as console "output only on the monitor). It is way more practical to keep the tablet active (mirroring the output on the monitor) so one can quickly tap there and there some options in the menus or in the applications.

Controller performance, it's good.

I tried to use the nvidia shield without controller at the start, but between my weak thumbs, the veil of sweat and other things, is impossible for me. Moreover as an android console, it required a controller.

I tried to use the nvidia shield with an xbox 360 wired controller with OTG cable. It works without problems with games that supports controllers (portal, air attack hd and some few others).

The problems start with games that do not support controllers. A solution is a gamepad mapper, an application that maps controller gestures in touch gestures. /r/androidgaming suggests "tincore" (there are other applications), but this requires root and I did not want to root the shield so early.

I knew that with the original shield controller one has a gamepad mapper (by nvidia) without root. So I bought the controller. The controller itself seems quite good, I would say at least on the level of the xbox360. Just I like the position of the analog sticks on the xbox 360 more (actually I like the thrustmaster gp xid more), moreover if one extends the sticks to get more precision (just gluing other sticks on the existing sticks to get something like this) the extended sticks of the xbox360 are not going to touch.

Nvidia gamepad mapper performance, intuitive, it should work but it does not always

I never used, so far, Tincore keymapper or other non-nvidia gamepad mappers. I used only Xpadder on windows PC (and I loved it). The nvidia gamepad mapper is not extra advanced but it is quite intuitive to use and actually should work most of the time. I say should work because, well, it turns out most of the time it does not. I believe when it does not work is due to how some games handle certain type of inputs, more on this later.

With the nvidia gamepad mapper one can map:

  • Single buttons as single taps on the screen
  • Analog sticks as joystick on the screen (like a tap, hold, and swipe a bit) within a circular area.
  • Analog sticks to swiping as "fps mode" . A circular area is defined, like for the joystick mode. Then when one moves the analog stick in a direction, a swipe gesture is simulated starting from one border of the circular area to the opposite one. When the opposite border is reached, the swipe is repeated. This is not trivial for circular movements that are not contained in the circular area, more on this later if I have time and space. The speed with which the swipe is done (or sensitivity) can be set.
  • Mapping buttons to static swipes. One defines one or more swipes, from a starting point to an ending point. Then with the button the swipe(s) is/are reproduced.
  • Analog sticks and button to dynamic touches. One sees on the screen one hand, and one can move it with a stick. When the button is pressed, the hand produces a tap (with or without holding), like one would do with a finger.
  • One can create multiple layouts of mapping for one application, and one can switch between layouts with a button assigned to switch to this or that layout. (layouts are saved by application, cannot be mixed)
  • One can upload his layouts in the nvidia cloud or download existing layouts. Many games have one or more layouts that could be used as templates and then modified

It seems that tincore may have more features (and maybe other gamepad mappers), but the nvidia gamepad mapper is not bad.

Interactions between games and gamepad mapper, it depends on the game.

Games that requires only a finger tapping or holding, have no problems to be handled with the nvidia gamepad mapper. One just creates a layout with a dynamic touch (the hand on the screen) and that's it. For example fallout shelter.

Games that requires swipes (not fixed), instead, are a bit more difficult. I believe, as I wrote, that is a problem how games handle certain inputs. Since swipes, as I wrote, are simulated in a circual area, for the game perspective it is like a finger is swiping somewhere, then reappearing immediately in another position continuing the previous swipe. This is not how human swipes works, since there is a bit of interruption between a swipe and another, while the nvidia game mapper just simulate a continous one that stop in a point and starts again in another without any micro pause.

So for my tests I can say the following:

  • World of tanks: 8/10. It works only if the swiping stick (the FPS mode) is the left stick, while the joystick (the movement mode) is the right one. If the roles are switches, one can aim but cannot move. It is quite weird I would say and it is clear that is the game the problem. The rest of the touch gestures mapped on static buttons works without problems. Moreover, for some unknown reasons, world of tanks overwrites the deadzones of the controller so sometimes the aim point is drifting on its own.
  • Angry birds go: 10/10. Works with the default mapping provided by nvidia. No problems.
  • Blitz brigade: 10/10. Aside from static touches, the movement is mapped with a joystick and has no problems (like in world of tanks), while the aim is swiping. In this game, anyway, the swiping provided by the FPS mode of the nvidia gamepad mapper has no problem. It is so good that I felt guilty and I disabled the "help mode" to help me keeping the aim on the enemies, now I have to do it on my own entirely and it is a bit more difficult, but way better than using my real thumbs.
  • Mr cube: 10/10. This game is one of the few that for aiming is providing a "virual joystick" and not swipes, the joystick mode of the nvidia gamepad applies very well in this game.
  • Pixel gun 3d: 6/10. The movement mapped as "joystick" have no problems, but the aim through swipes is very problematic in this game (that's a pity because it is a great game). If one moves the aim point almost horizontally, there is no problem. Almost vertically, there is not problem. If one tries with circles, the game loses the movement. A bit of the circle is done, and then the aim point freezes. Barely playable. I hope it gets fixed because the game is really a good FPS with a nice graphical concepts, without too much visual spam of notifications like "X has killed Y, You team has the lead, bla".
  • Tank hero: 8/10. Movement through virual joystick, no problem. Aim through virtual joystick, no problem. The only problem is that shooting is supposed to be a tap using a finger that was already used for moving or aiming, therefore the game does not support a 3rd finger on the screen. So one should stop the tank for a moment (since aiming is needed) and then shoot with a button.

The problem with FPS mode, swipes and circular swipes

(I hope to do it another time)

Notes

I write this because I would have liked to find a review like this before. I know that google is not really showing reddit entries and reddit is burying entries quickly out of the frontpage, but I am used to employ "site:reddit.com <keywords>" on google and this normally helps. It did not help me to much, so I hope someone, even just one person, may benefit from this writing.

submitted by /u/pier4r
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Syncomania, turn-based puzzle where four heroes and all their enemies move in sync controlled by a single swipe.

Posted: 19 Sep 2016 01:47 AM PDT

Any Horror games that are NOT clones of Slender/FNAF?

Posted: 18 Sep 2016 10:50 PM PDT

I'm itching for something with a real story that gets me emotionally invested.

Something like Amnesia or Silent Hill, adventure type games where you explore and solve puzzles, would be great.

submitted by /u/TooMuchIsBadForYou
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Any way to play Starfront Collision?

Posted: 18 Sep 2016 10:48 PM PDT

That game is long gone from Play Store; is there any way to make this game work in new devices?

submitted by /u/lycantrophic
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[dev] Nineteen Plus One - A simple Puzzle game

Posted: 18 Sep 2016 05:13 AM PDT

King’s Knight Is a New Mobile Game Joining the Final Fantasy XV Universe

Posted: 17 Sep 2016 11:36 PM PDT

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